26–31 January 2008, San Jose, California, USAConference Chairs: Ian E. McDowall, Fakespace Labs., Inc.; Margaret Dolinsky, Indiana Univ.
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Wednesday, January 30, 2008
(all day)
Start: 01/26/2008 - 00:00
End: 01/31/2008 - 00:00
26–31 January 2008, San Jose, California, USAConference Chairs: Ian E. McDowall, Fakespace Labs., Inc.; Margaret Dolinsky, Indiana Univ. (all day)
Start: 01/27/2008 - 08:00
End: 01/31/2008 - 08:00
The next conference is scheduled for three days during the period 27-31 January 2008 at the San Jose Convention Center, San Jose, California, USA as part of IS&T/SPIE's Electronic Imaging 2008. We are now seeking papers for SD&A 2008 - Call For Papers now open - abstracts due 23 July 2007 - DEADLINE EXTENDED. Important Dates 23 July 2007: Abstracts due from prospective authors. DEADLINE EXTENDED. Start: 00:00
Start: 01/30/2008 - 00:00
End: 02/01/2008 - 00:00
MMVR - 15th Annual Medicine Meets Virtual Reality Thursday, January 31, 2008
End: 00:00
Start: 01/26/2008 - 00:00
End: 01/31/2008 - 00:00
26–31 January 2008, San Jose, California, USAConference Chairs: Ian E. McDowall, Fakespace Labs., Inc.; Margaret Dolinsky, Indiana Univ. End: 08:00
Start: 01/27/2008 - 08:00
End: 01/31/2008 - 08:00
The next conference is scheduled for three days during the period 27-31 January 2008 at the San Jose Convention Center, San Jose, California, USA as part of IS&T/SPIE's Electronic Imaging 2008. We are now seeking papers for SD&A 2008 - Call For Papers now open - abstracts due 23 July 2007 - DEADLINE EXTENDED. Important Dates 23 July 2007: Abstracts due from prospective authors. DEADLINE EXTENDED. (all day)
Start: 01/30/2008 - 00:00
End: 02/01/2008 - 00:00
MMVR - 15th Annual Medicine Meets Virtual Reality Saturday, March 8, 2008
Start: 08:00
Start: 03/08/2008 - 08:00
End: 03/12/2008 - 08:00
********************************** First Call for Participation We invite you to participate in the IEEE Virtual Reality 2008 IEEE VR 2008 is the premier international conference and exhibition Sunday, March 9, 2008
(all day)
Start: 03/08/2008 - 08:00
End: 03/12/2008 - 08:00
********************************** First Call for Participation We invite you to participate in the IEEE Virtual Reality 2008 IEEE VR 2008 is the premier international conference and exhibition Monday, March 10, 2008
(all day)
Start: 03/08/2008 - 08:00
End: 03/12/2008 - 08:00
********************************** First Call for Participation We invite you to participate in the IEEE Virtual Reality 2008 IEEE VR 2008 is the premier international conference and exhibition Tuesday, March 11, 2008
(all day)
Start: 03/08/2008 - 08:00
End: 03/12/2008 - 08:00
********************************** First Call for Participation We invite you to participate in the IEEE Virtual Reality 2008 IEEE VR 2008 is the premier international conference and exhibition Wednesday, March 12, 2008
End: 08:00
Start: 03/08/2008 - 08:00
End: 03/12/2008 - 08:00
********************************** First Call for Participation We invite you to participate in the IEEE Virtual Reality 2008 IEEE VR 2008 is the premier international conference and exhibition Monday, April 28, 2008
Start: 08:00
Start: 04/28/2008 - 08:00
End: 04/30/2008 - 08:00
The evidently expanding Asian Gaming industry defines the need for the Computer Games & Allied Technology 08 conference at Singapore. The conference provides a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas. Tuesday, April 29, 2008
(all day)
Start: 04/28/2008 - 08:00
End: 04/30/2008 - 08:00
The evidently expanding Asian Gaming industry defines the need for the Computer Games & Allied Technology 08 conference at Singapore. The conference provides a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas. |
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