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Welcome to VResources, the Virtual Reality resource page

We welcome you at VResources, an affiliate web site of Virtual Simulations Inc. were you will find the latest information about virtual reality, 3D computer graphics, data visualisation (Viz-Sim) and related technologies. VResources goal is to provide the most complete information to professionals in all markets including people in the academic and military domains.

If you are looking for professional and personalized support for your virtual reality, immersive visualisation and simulation needs or need to buy VR hardware or software, please see our corporate web site at: www.virtasim.com. There you will have access to consulting and virtual reality systems design services.

Our hope in providing our web visitors and clients these two entities is to encompass everything our clients need to successfully take the technological turn to Virtual Reality which is expected to gain significant momentum in the years to come.

Speaking for all the people at VResources, I hope you will have a great time browsing through our web sites and that you will find what you are looking for.

 


President
Virtual Simulations Inc.

Animated Lego Digital Box at Downtown Disney Orlando

Creator: Add new tricks to your 3D-model creation arsenal: VBS2/P3D exporter & enhanced LOD generation

Available since March, Creator 4.1 adds some new capabilities features to its already very wide array of capabilities.

The first of these features is the new P3D exporter that can output your models to the Virtual Battlespace 2 file format (VBS2).

While the model creation process is identical to the creation of any model in Creator, specific VBS2 parameters can be configured when you export the model, such as indicating the type of model (vehicle, house, tree, etc…) and how it will cast shadows in VBS2. The exporter will also use all data available in the model, including the multiple levels of detail (LOD) that you have defined in the OpenFlight file, and export them to the P3D format.

Note: As you might expect, the new release of Terra Vista 6.1 also takes advantage of this new model format to enhance its existing VBS2 output capabilities.

blog30creatorvbs2sm

Apple exploring interactive, glasses-free 3D holographic displays

By Neil Hughes

Published: 08:30 AM EST

As 3D is pushed as the next big thing in Hollywood films and home theater, Apple has show interest in a three-dimensional interactive experience that would allow multiple users to manipulate holographic 3D objects in space without the need for special glasses or headgear.

Vortex, PNI Training and Antycip Simulation Partner for Offshore Crane Operator Training Solution

Vortex, PNI Training and Antycip Simulation Partner for Offshore Crane Operator Training Solution

Offshore Pedestal Crane Simulation

Vortex has partnered with PNI Training in Norway and Antycip Simulation to deliver a unique team-based training environment that promotes a safety-first approach to performing offshore heavy-lift operations. From initial toolbox-talk to simultaneous multi-player operations and after-action review, Vortex Crane Simulators offer a complete classroom-based solution for team training.

Microsoft and Barco join forces to create an immersive and collaborative environment

Kortrijk, Belgium, 11 May 2010. Microsoft, a world leader in computer and software technology, and global visualization specialist Barco announce that they have partnered for the design and implementation of a new meeting room in the Microsoft Technology Center Paris. This room, named the Envisioning Center, is equipped with state-of-the-art collaboration technologies as part of a unified communication process.
The Microsoft Technology Centers are collaborative environments that allow Microsoft to demonstrate its business solutions to its customers. To design these environments, Microsoft has partnered with industry leading companies such as Barco. The Envisioning Center in the Microsoft Technology Center Paris has been designed to overwhelm customers with a media experience they have never seen before.

OUCH! Virtual Girl Slaps Real Guys

By Jeremy Hsu, LiveScience Senior Writer

Many video gamers know the shock of seeing their game avatar get shot or injured, and so a virtual slap sounds almost tame by comparison. But scientists have now shown how humans can inhabit a virtual body so completely that their real bodies react to a virtual blow as if someone had slapped them in real life.

In the study released this week, male volunteers donned virtual reality goggles and took on the view of a virtual teenage girl sitting in a living room. The virtual girl's mother appeared to stroke her shoulder at the same time a real lab assistant stroked the shoulders of the volunteers.

Suddenly, the virtual mother slapped her daughter about the face three times with accompanying sound effects. The male volunteers all experienced rapid deceleration of their heart rates as a normal bodily response to a threat, because they reacted to the virtual slap as if it were real.

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