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Submitted by marcbe on Thu, 03/11/2010 - 08:24.
New Vortex Sonar Sensor Simulation for VxSonar Waterfall Display For projects ranging from the ocean surface to the ocean floor and everything in between, VxSonar provides developers with the ideal solution for deploying real-time sonar visual simulation for defence, security, commercial, and research purposes. Since safe navigation and precise detection are crucial in all marine realms, VxSonar adds an important dimension to training projects that deploy mine detectors, submarines, search and rescue/recovery ships, subsea ROVs, and other vessels. VxSonar PPI DisplayVxSonar’s physics-based realism – with accurate object detection, identification and detailed seabed scanning – ensures high-fidelity 3D sonar visual simulation that fast-tracks skills acquisition and improves outcomes for procedure training, operations rehearsal, and other purposes. Highlights include: * Two multifeatured sonar systems: Sidescan sonar, which captures wide areas of the seafloor through a cascading waterfall display; and active single-beam scanning sonar with rotating transducer array, displayed on a Plan Position Indicator (PPI)
Submitted by marcbe on Thu, 03/11/2010 - 08:22.
Keyano College meet industry demands with Immersive Technologies training simulators Komatsu 930E Haul Truck Conversion Kit® Canadian based education institute, Keyano College, has expanded the capacity of its mining operator training program with the acquisition of additional simulators from Immersive Technologies. Responding to direct industry requests for additional mining graduates and the forecasted requirement for over 1,000 new equipment operators, Keyano College took the proactive step to significantly increase its capacity to deliver comprehensive and effective equipment training programs utilising the world's leading earthmoving training simulators. Commissioned in February 2010, the college's latest simulator package includes five simulators, together with five modular 'Conversion Kits', simulating a range of Caterpillar and Komatsu haul truck models. Keyano College Program Coordinator, Janet Somerville said "We had been providing the oil sands companies with 72 graduates a year. With these additional simulators we now have the ability to double our graduate numbers to 150 whilst also increasing students' simulator based training time to approximately 20 hours, whereas before they were only getting around 8 hours." Immersive Technologies Regional Business Development Manager, Kim Lundgreen said "Keyano College is actively responding to the growing operator demands of the oil sands industry. This new simulation based capacity will deliver significant training and financial benefits to the college, whilst also supporting the wider mining industry." Immersive Technologies' simulators are unique in that they utilize proprietary machine technical information provided exclusively to Immersive Technologies from the leading Original Equipment Manufacturers (OEMs) including Caterpillar, Hitachi, Komatsu, Liebherr and P&H MinePro. These OEMs have chosen to work exclusively with Immersive Technologies for the development of advanced training simulators to ensure their equipment is simulated correctly. http://www.immersivetechnologies.com/news/news/2010/news_2010_02.htm ### About Immersive Technologies Advanced Equipment (AE) Simulators are considered vital to many of the world's leading mining companies such as BHP Billiton, VALE and Rio Tinto. From the Congo to northern Canada, mines are increasing safety and reducing their cost per tonne by using Immersive Technologies' simulators daily to train and test their operators. Immersive Technologies has exclusive licensing and technical information alliances with the leading Original Equipment Manufacturers (OEM), including: Caterpillar, Hitachi, Komatsu, Liebherr and P&H MinePro. Customer support offices are located in Perth and Brisbane Australia, Salt Lake City USA, Calgary Canada, Santiago Chile and Johannesburg South Africa. Regards www.ImmersiveTechnologies.com
Submitted by marcbe on Thu, 03/11/2010 - 08:20.
*ORLANDO, FLA. - 1 December, 2009* - Real DB Inc. wins the annual Presagis Award in category "Best 3D-Model" for their Shahab-3 project. The “Best 3D Model” award is given to the organization that has developed the best 3D model using Presagis Creator. The criteria of evaluation for this award includes an excellence in efficiency and appearance, as well as the realism of the models. The goal of the Shahab-3 was to integrate in the same hierarchy all states, articulations, and missile stages that can be used with the Distributed Interactive Simulation Interoperability. Using Creator, the team at RealDB created and developed the Shahab-3 to provide efficiency, performance and high realism in multiple real-time simulation applications. The Shahab-3 includes a wide range of texture patterns, including camo, desert, green, and winter. It also includes 4 LODs, as well as destroyed state, transport state, engagement state, degree of freedom, and missile stages with separated warhead. In addition, the Shahab-3 model is plug-and-play with DIS and with operating systems using the OpenFlight file format. Cheers, Stephan Cossette
Submitted by marcbe on Sat, 01/23/2010 - 16:16.
Source: Lévis, January 19th, 2010 - Creaform is proud to announce the acquisition of InSpeck, a leader in 3D scanning of the human body. "This acquisition consolidates our position as leader in 3D scanning, as well as our position in the medical, multimedia and entertainment, and 3D imagery sectors," says Mr. Charles Mony, President with Creaform. With headquarters in Montreal, InSpeck has been a leader in 3D scanning since 1994. Applications for InSpeck products include animation, special effects, medical imagery, research and electronic games. The scanners of the company are used everywhere in the world by major production and post-production companies. Clients include Sony Computer Entertainment America and Gentle Giant Studios, among others. "By uniting their forces, our 2 companies keep expertise that is very coveted all over the world right here in Québec," says Mr. Li Song, CEO for InSpeck. "Further, the complementary technologies of our teams will help us cover more applications and better serve the needs of the clients." Following this transaction, all InSpeck activities will be integrated into those of Creaform. About Creaform Creaform has developed and sells the Handyscan 3DTM line of scanners. These state-of-the-art self-positioning handheld 3D laser scanners are known for the high accuracy of the 3D scanning data they generate, their true portability, and their ease of use. Creaform also manufactures and sells the HandyPROBETM, the 100% portable, wireless CMM, a probing system designed for inspection applications. Creaform is an international company, with offices in Québec City, in Montréal, in the United States, in France, in China and in Japan. -30- Contact:
Submitted by seth_2304 on Fri, 12/11/2009 - 06:48.
The first arcade games were built on discrete logic and were strictly based on competition between the players. Therefore, there wasn’t any A.I. system. Heuristic algorithms have been used in the arcade games. The common method of controlling an NPC in the game was by scripting.‘Path finding’ is another common A.I. system that has been used in the real time strategy games. ‘Path finding’ works by calculating how to get an NPC from one place to another after considering the terrain and obstacles.Games like Quake and Pursuit based all the enemy actions on particular stored patterns. The space invaders further refined this movement, by adding in-game events which were dependent on the hash functions.This resulted in more varied and complex enemy movements. Pac-Man incorporated this technology, at the same time jazzing it up by providing different personalities for each ghosts. Although the ghost movements in Pac-Man felt random, it was a cleverly scripted and well disguised action.The 1990’s saw the emergence of finite state machines. The arcade racing games were powered by a ‘rubber banding’ A.I. system. If the computer controlled the opponents “fall behind”, They received a superb boost allowing them to catch up.The system too, works the other way around, enabling the human players to catch up if they fall behind. The arcade shooting games should ideally have a large rule base which is basically the list of NPC options like attack long range, call for help, flee etc.The trick lies in using a random factor to choose from this base factor. This has displayed an enhanced feeling of intellect and developed the fun factor.
Submitted by seth_2304 on Wed, 12/09/2009 - 02:37.
A number of award-winning toolsets are available for developing intelligent behaviors for simulations, games, and other interactive systems. These behaviors specify how simulated Bots(people), systems and other entities respond to user actions and other events.
The middleware tools let you specify smarter behaviors that would be too costly or difficult to develop using traditional rogramming methods, to build applications that are more realistic, challenging, and engaging.
One of the leading Ai middleware software tool named Simbionic is composed of three basic components - a visual editor for authoring AI behavior, a state-of-the-art runtime engine for executing that behavior, and an interactive debugger for tracking down any problems with your behaviors.
Using the SimBionic visual editor, you can specify decision-making logic with exceptional ease by drawing it as flowchart-like diagrams. This highly intuitive visual approach makes it possible for the less technical members of your team – whether they be content designers, managers, or subject matter experts – to fully participate in the AI development process.
The SimBionic runtime engine is a C++ or Java module that uses the AI behaviors you create in the visual editor to dynamically control characters, objects, or entities within your application. The runtime engine provides an API that is both lightweight, for rapid integration with your application, and flexible, allowing you to choose exactly when SimBionic will run and how it will allocate resources.
Finally, the SimBionic interactive debugger is a full-featured debugging environment that enables you to find and fix bugs in your behavior logic by peering inside a running copy of the SimBionic runtime engine. With the SimBionic debugger, you can walk through a behavior step by step, inspecting data values and setting breakpoints to help track down subtle mistakes.
SimBionic® is an AI tool for creating sophisticated logic for filtering, correlating, and interpreting event streams. Using Simbionic visual editor, you can literally “draw” your business rules instead of programming them in a scripting language. This intuitive visual approach helps your analysts and IT staff collaborates more easily, so they can develop and maintain event processing logic more effectively.
Once you have specified your data-processing logic in Simbionic editor, you can immediately run that logic in the SimBionic runtime engine. The runtime engine is a highly efficient C++ or Java component designed for rapid integration with your application or web server. SimBionic also includes an interactive debugger, a full-featured debugging environment designed to help you find and fix problems in the event processing logic. With the SimBionic debugger, you can walk through your logic diagrams step by step, inspecting data values and setting breakpoints to help track down subtle mistakes.
Submitted by marcbe on Mon, 11/30/2009 - 20:29.
Source:
Linköping, 29th November, 2009 Remograph is pleased to announce that Remo 3D™ v2.0 has now been released! Remo 3D™ is an effective tool for creating and modifying 3D models intended for realtime visualization. The primary file format is OpenFlight®. Remo 3D™ is currently available for Microsoft® Windows® Vista/XP/2000 and Linux. This new major version of Remo 3D™ contains a lot of updates including support for scripts and macros, a new modern graphical user interface and new convenient tools for modeling of soft and round shapes. The full list of new features and improvements in Remo 3D™ v2.0 can be found in the release notes on our website: About Remograph: All trademarks referenced are properties of their respective owners. For more information, visit our website at:
Submitted by radje on Mon, 10/19/2009 - 14:35.
By Queen's University Belfast Rugby players worldwide could benefit from a new virtual reality training programme created at Queen’s Belfast. [...]
Submitted by radje on Mon, 10/19/2009 - 14:29.
By DQChannels
MUMBAI, INDIA: Gigabyte announced the latest addition to its new Super Overclock Series. Built with an Nvidia GTX 275 GPU, the Gigabyte GV-N275SO-18I features 1792MB GDDR3 memory and 448-bit memory interface. Each GPU uses Gigabyte's GPU Gantlet Sorting Process and the memory size is doubled compared to a standard GTX 275 graphics card on market. Using advanced technical selection with combined with VGA boards; users will enjoy excellent graphic card performance on all the top 3D gaming titles. Some of the benefits include: Full-throttle Performance Tuning, Optimized Thermal Efficiency and Expert Power Switching. Gigabyte GV-N275SO-18I supports NVIDIA PhysX technology which grants gamers realistic 3D gaming experience.
[...]
Submitted by radje on Mon, 10/19/2009 - 14:19.
By Thomas Ricker In case you missed it, Sony's got a thing for 3D with big plans to push the technology into your living room next year. While the first application will be applied to the flat screen TV, Sony's obviously thinking about other displays judging by this tiny prototype set for reveal at Tokyo's Digital Content EXP0 2009 on Thursday. The 13 x 27-cm device packs a stereoscopic, 24-bit color image measuring just 96 × 128 pixels viewable at 360-degrees without special glasses. If the prototype ever hits the assembly line then Sony envisions its commercial use in digital signage or medical imaging -- or as a 3D photo frame, television, house for your virtual pet, or visualizer to assist with web shopping in the home. We'll be on-hand for the unveil on Thursday with live coverage and hands-on, check back then for more. |
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