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VR News

Simthetiq Provides Key Components in US BOSS Contract

MONTREAL, Canada (February, 2013) Simthetiq has recently finalized the sale of 3D simulation entity models for the Boom Operator Simulation System (BOSS) being produced by FAAC Incorporated for the Air National Guard (ANG). Their highly realistic and fully exploitable models will be a central part of the BOSS training program.

The BOSS is a high fidelity trainer for ANG boom operators that replicates the KC-135R Block 40 boom pod. The BOSS provides a realistic simulation environment that utilizes highly immersive 3D models from Simthetiq with simulation software and an emulation of the actual aircraft boom controls provided by FAAC. The system is intended for squadron level training to be co-located with operational KC-135 air refueling wings.

Simthetiq CEO, Vincent Cloutier, stated: “This contract is yet another example of the growing partnership between Simthetiq and leading simulation companies, such as FAAC, and is a sign of the confidence shown by our clients in the high quality and agile 3D content we provide. Our content improves the fidelity of any simulator or training device and, more importantly, is a key component in supporting the training needs of a modern military.”

About Simthetiq

Founded in 2005 to meet the needs of modern training and simulation applications, Simthetiq is an emerging leader in advanced 3D solutions for customers in defence, security, aerospace, research and gaming. Simthetiq is able to seamlessly integrate COTS and custom 3D content into any application for any requirement. Combining a vast library of high-resolution, cross-platform models and geo-specific environments, along with a range of tools and services fine-tuned to mission-critical operational demands, Simthetiq develops some of the most immersive simulation solutions available. Discover the various cost-effective 3D solutions offered at http://www.simthetiq.com

About FAAC

FAAC is a world leader in providing simulation based training solutions for military, law enforcement, security, municipal and private industry applications. FAAC is member of the Training and Simulation Division of Arotech Corporation (NasdaqGM: ARTX). For more information on FAAC Incorporated visit www.faac.com.

Immersive Technologies Launches New Fuel Efficiency Technology to Reduce Miner's Cost per Ton

Immersive Technologies' New Fuel Efficiency Addresses Challenges of Rising Fuel Cost and Environmental Responsibility

Immersive Technologies has launched a fuel efficiency technology aimed at giving mine management an affordable way to address the challenges of rising fuel costs and environmental responsibility.  This technology is embedded in an upgrade to Immersive Technologies' leading range of Advanced Equipment Simulators. It is designed to give mining equipment operators the skills and knowledge they need to operate in a productive manner while assessing and eliminating behaviors that cause excess fuel consumption.

As the mining industry heightens its focus on reducing costs and increasing productivity, Immersive Technologies has worked closely with major miners and OEM's to deliver a solution which reduces fuel consumption through the improvement of operator knowledge and skills.  This enables mining operations to specifically target and quantify fuel inefficient behaviors during simulator training sessions.

The simulator technology includes detailed monitoring of operator behaviors which directly relate to excess fuel consumption including levels of throttle and brake application for specific situations. This has resulted in an enhanced assessment tool for managers to determine which fuel inefficient operator behaviors are most prevalent on their site and represent the greatest opportunities for savings.

"This technology is a further example of Immersive Technologies working with the mining industry to solve their challenges.  We took similar steps to assist the industry during a time of severe tire shortages.  Our customers now commonly report increases in truck tire life of over ten percent following the implementation of our tire preservation technology into their training programs," said Peter Salfinger, CEO of Immersive Technologies.

For those mining operations that need to hit the ground running with this new technology, a training service is also now available from Immersive Technologies to facilitate rapid implementation into existing training programs.  

"The fuel efficiency training service is not only a cost effective way for management to target a reduction in on-site fuel costs but can be used to demonstrate a commitment to reduce on-site per ton greenhouse gas emissions," says Bryant Mullaney, Professional Services Development Manager.

This technology and training service can be applied to any Immersive Technologies Advanced Equipment Simulator running the latest version of SimControl software version 4.6. 

"Our customers utilizing simulators, including those which have been working hard in the field for twelve or more years will realize benefits from ongoing software enhancements including our fuel efficiency technology.  This is just one way that our customers receive maximum value from their investment," Mullaney says.

The fuel efficiency service includes a session to train the trainer, fuel efficiency simulator curriculum, lesson plans and on-site Training Consultant support to fully integrate the new fuel efficiency training capabilities.

 

About Immersive Technologies

Immersive Technologies is the world's largest, proven and tested supplier of surface and underground Advanced Equipment Simulators to the global mining industry. The company has achieved this unique position by focusing on its mission to make every mining and earthmoving equipment operator in the world safer and their employer more profitable through its simulation technologies. Immersive Technologies' Advanced Equipment Simulators are helping hundreds of mining companies around the world to increase their equipment operators' safety and site profitability through effective simulation training.

Immersive Technologies provides its customers with the most effective Advanced Equipment Simulators available. This is made possible through the formal exclusive licensing and technical information alliances Immersive has established with the leading Original Equipment Manufacturers (OEM), including: Caterpillar, Hitachi, Komatsu, Liebherr and P&H Mining Equipment. These unique alliances provide Immersive Technologies with exclusive access to the OEM's proprietary and confidential machine technical information that is required to correctly simulate the OEM's machines and is not available through other public or dealer channels.

With advanced simulators modules deployed in 33 countries, Immersive Technologies is dedicated to provide outstanding service. To deliver on this commitment the company has customer sales and support offices located close to its customers in Perth and Brisbane Australia, Salt Lake City USA, Calgary, Ottawa & Vancouver Canada, Monterrey Mexico, Lima Peru, Santiago Chile, Bochum Germany, Johannesburg South Africa, Jakarta Indonesia and Kolkata India.

Immersive has the global mining experience, innovative technology, product range, OEM relationships, proven support commitment and industry vision to partner with you to ensure your simulator training solution delivers the significant results you expect.

Simlabs Software LLP Appointed by Remograph to Distribute Remo 3D™ in India

LINKÖPING, SWEDEN, October 19, 2012 -- Remograph AB is pleased to announce the establishment of a new business partnership with Simlabs Software LLP in which Simlabs will become a distributor of Remograph's Remo 3D™ modeling software in India.

Remo 3D is an effective tool for creating and modifying 3D models intended for realtime visualization. The primary file format is OpenFlight®. Remo 3D is currently available for Microsoft® Windows® 7/Vista/XP/2000 and Linux.

 "We are very happy to have Simlabs, run by visionary and dynamic professionals having good experience in the modeling, simulation and training domain, as our partner to distribute Remo 3D in the Indian market." says Andreas Ekstrand, CEO of Remograph AB.

"We are very happy to work with Remograph and distribute their advanced and cost effective 3D modeling technology 'Remo 3D' in Indian M&S market. Remo 3D is an easy to use, feature rich and a complete software for 3D model development for real-time visual simulation applications." says Ramasubbareddy. M, CEO of Simlabs Software LLP.

For additional information, please contact:

Andreas Ekstrand, CEO
Remograph AB
e-mail: andreas.ekstrand@remograph.com
www.remograph.com

Ramasubbareddy. M, CEO
Simlabs Software LLP
e-mail: ram@simlabs.in
www.simlabs.in, www.simlabssoftware.com

 

About Remograph AB:

Remograph provides products and services for the 3D modeling, computer graphics and visual simulation industries. Founded in 2005 and with over 14 years of experience, the company is able to develop advanced and cost-effective solutions for end-users and developers of e.g. visual simulation systems, visual databases or virtual reality applications. Remograph is situated in Linköping, Sweden.

About Simlabs Software LLP:

Simlabs is a Bangalore based Visual Simulation Technology company, run by a group of visionary and dynamic professionals having good experience in modeling, simulation and training industry with expertise in 3D content development, software development, technical support, product training, sales and marketing.

Simlabs's offerings include products and services for 3D object modeling, 3D terrain modeling, real-time visual simulation applications, tactical or combat simulation applications, human machine interface display applications and 3D interactive visual applications development.

The primary objective of the company is to be the one-stop visual simulation technology provider for customers across various industry segments by offering high quality and cost effective technology products and services, adhering to customer requirements and time lines.

ImmersaView announces the release of ImmersaView Blend™- the next revolution in multi-channel blending software for flat-screen visual systems

19 September 2012

For immediate Release.

ImmersaView announces the release of ImmersaView Blend™- the next revolution in multi-channel blending software for flat-screen visual systems.

ImmersaView Blend™ empowers you to create vivid, seamless visual displays on surfaces of any size within minutes - with keystone correction, blending, and overlap creation all in one convenient solution.

ImmersaView Blend™ works with Windows XP/Vista for full-screen, 3d content, and adds warping of all content under Windows 7/8.

Dr. Andy Boud, Co-Director of ImmersaView, says “ImmersaView Blend™ is powerful enough to handle the toughest jobs, yet simple enough to allow you to focus on the bigger issue of communication.

“User-friendly products like ImmersaView Blend™ proudly demonstrates ImmersaView’s philosophy of empowering you to buy what you need, and only what you need”, Dr Boud said.

ImmersaView Blend™ is the most user-friendly, zero-latency blending solution available in market today - assuring stunning displays that takes your visual project to another level.

FOR MORE INFORMATION CONTACT:

Eblin Kim
+61 7 3123 7133
marketing@immersaview.com

Revolutionizing Visual Display

FOR IMMEDIATE RELEASE
26th JUNE 2012

ImmersaView announced today that ImmersaView Warp™ — a multi-channel blending and warping software product — has replaced their market defining Sol7 product.

ImmersaView Warp software empowers you to create vivid seamless visual displays on surfaces of any shape or size. The new software integrates with the Microsoft® Windows™ 7 desktop allowing any application to be used. It also supports Microsoft Windows XP and Vista for fullscreen applications.

Dr. Andy Boud, Co-Director of ImmersaView, says that ImmersaView Warp builds on the revolutionary innovation of its software predecessor and widens the scope of potential uses.

"Our customers in visualization or simulation can now benefit from running an unlimited range of applications on their display,” said Andy.

"ImmersaView Warp software lets you combine several projectors into a single, seamless image, allowing you to view any software application on almost any surface".

The ImmersaView Warp software includes all the features that customers have grown used to from Sol7, enabling blending of multiple projectors onto a curved or flat screen.

Scott Miles, President of ImmersaView, Inc. added: "ImmersaView Warp means better value and quality for customers. Warp extends ImmersaView’s reputation as developers of reliable, elegant, powerful, simple-to-use tools.”

ImmersaView Warp features a new user interface that makes configuring a visual system easier than ever.

ImmersaView Warp is a user-friendly, zero-latency, software-based warp and blend solution for stunning visual displays.

For a limited time, Sol7 users can get a special discount when upgrading to ImmersaView Warp.

To learn more, please visit ImmersaView at www.immersaview.com/contact-us.

John Carmack's prototype head mounted display

 

 

Essentially, the Oculus Rift contains a 1280 x 800 screen split in two — 640 x 800 for each eye — with an image that really needs to be seen to be believed. While the images themselves are relatively low-resolution, the immersion factor is pretty fantastic. That's due to the Rift's 90 degree field-of-view, something you won't find in most other HMD's (including Sony's recently-launched 3D head mounted display, which Carmack praised for its high quality and relatively low price point). As you can see in the video, the sides of the round eyepieces have been literally taped off to hide some of the end-of-screen effect that might take away from the experience (reminder: early prototype). The Rift also helps by being surprisingly thin and light, even in this prototype form. The framerate was also a smooth 60fps — something that Carmack focused on almost as much as the latency issue itself.

[...]

Remo 3D™ v2.2: New OSG File Formats, VBS2 Integration and 64-bit Support

Remo 3D screenshot

 

LINKÖPING, SWEDEN, February 29, 2012 -- Remograph, providers of products and services for the computer graphics, visual simulation and 3D modeling markets, today announced the release of Remo 3D v2.2. Remo 3D is an effective tool for creating and modifying 3D models intended for realtime visualization. The primary file format is OpenFlight®. Remo 3D is currently available for Microsoft® Windows® 7/Vista/XP/2000 and Linux.

This new version of Remo 3D brings support for importing and exporting models in the new OpenSceneGraph OSGB, OSGT and OSGX file formats, as well as the P3D file format from VBS2. As from this release, a 64-bit version will also be available in both Windows and Linux, allowing for handling of larger models. Furthermore, new sample models from EdgedSign are now included in the release. The full list of new features and improvements can be found in the release notes on our website:
http://www.remograph.com

 

About Remograph:
Remograph provides products and services for the 3D modeling, computer graphics and visual simulation industries. The company develops advanced and cost-effective solutions for end-users and developers of e.g. visual simulation systems, visual databases or virtual reality applications. Remograph is situated in Linköping, Sweden.

All trademarks referenced are properties of their respective owners.

iOptik contact lenses augment your eyes and allow for futuristic immersive virtual reality

iOptik-contact-lenses-augment-your-eyes-and-allow-for-futuristic-immersive-virtual-reality-FP

A Washington-based company is looking to further decreasing the line between science fiction and reality with its eye enhancing iOptik virtual reality contact lenses.

We see a lot of amazing things in movies, particularly science fiction films where our hero is often sporting some insanely awesome technology that we would give almost anything to have. How many of us have ever dreamed of owning a real lightsaber, teleporting instantly to another location a la Star Trek, or having access to a virtual reality display system like the one used by Tom Cruise in Minority Report?

Well, while it might be awhile before you can actually hone your Jedi skills or beam yourself up to the mothership, a true immersive virtual reality display isn’t as far off as you think. What’s better, it won’t require some clunky optics or crazy set-up. In fact, this cutting edge technology would be small enough to fit in your eye like a contact lens, which is exactly what we have here in the iOptik contact lens.

Designed by Washington-based company Innovega, iOptiks are contact lenses that enhance your normal vision by allowing you to view virtual and augmented reality images without the use of any bulky apparatus. Instead of oversized VR helmets, digital images are projected onto tiny displays in full color that sit very near to your eye.

[...]

Virtual reality exercise boosts mental fitness

Posted: Jan 17, 2012 12:48 PM ET

Older adults who choose exergaming may enjoy more cognitive benefıts than those who do exercise alone.

Exercise video games that work the mind as well as the body may offer more benefits for older adults than traditional exercise alone, a new study suggests.

Virtual reality-enhanced exercise or "exergames" combine physical activity with computer-simulated environments.

"The implication is that older adults who choose exergaming with interactive physical and cognitive exercise, over traditional exercise, may garner added cognitive benefit and perhaps prevent decline, all for the same exercise effort," Cay Anderson-Hanley of the Healthy Aging and Neuropsychology Lab at Union College in Schenectady, N.Y., and her co-authors concluded.

In the study published in the February issue of the American Journal of Preventive Medicine, researchers looked at 101 volunteers age 58 to 99 from independent living facilities with access to an exercise bike.

Some participants raced on 3D tours against a "ghost rider," an avatar based on their last best ride. The others also rode identical stationary bikes without the virtual reality display for three months.

A total of 63 participants completed the study with an average of three rides per week.

[...]

Crytek Releases CryENGINE®3 SDK Free of Charge

Frankfurt (Germany) – August 17, 2011

CRYTEK RELEASES CRYENGINE®3 SDK FREE-OF-CHARGE

Crytek GmbH (“Crytek”) is excited to announce that they will release their latest all-in-one game development solution CryENGINE 3 free of charge for non-commercial use today. The award winning SDK provides the complete game engine to create AAA quality next generation games for PC, and includes the CryENGINE®3 Sandbox™ level editor, a production-proven, 3rd generation “What you see is what you play” (WYSIWYP) - tool designed by and for professional developers. The free toolset is available for download at crydev.net, the former crymod.com community portal that offers documentation written by the developers of the engine, a thriving community and a supplementary knowledge base for CryENGINE 3. The free CryENGINESDK will be updated regularly, to make sure our community has access to all the advances we make to CryENGINE 3.

“With the release of our SDK we encourage creators to try out CryENGINE 3 and hope it will lead to new companies being formed and using our engine. More importantly we expect to increase the talent pool for CryENGINE developers, as well as boosting our online community of users.  This SDK contains more toys than we’ve ever released before – it empowers people to create whole new games from scratch, not just mod Crytek’s own games, so we encourage all aspiring and indie developers to try it out.” said Carl Jones, Director of Global Business Development CryENGINE.

“For those who want to make the step into commercial gaming, we’ll offer a royalty-only license model for games made with this SDK, where Crytek require only 20% of the developer’s revenues from the commercial launch of their game.”

For more information visit http://www.crydev.net  and http://www.mycryengine.com

 

About Crytek

Crytek GmbH ("Crytek") is one of the world’s leading independent development studios for interactive entertainment. It is based in Frankfurt am Main (Germany) and has additional studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea) and Nottingham (UK). Crytek is dedicated to creating exceptionally high-quality video games for next-generation consoles and PC, powered by their proprietary cutting-edge 3D-Game-Technology, CryENGINE®.

Since its foundation in 1999, Crytek has created the multi-award winning PC titles Far Cry®, Crysis® (awarded best PC Game of E3 2007 and Best Technology at the 2008 Game Developers Choice Awards), Crysis Warhead® (awarded Best Graphics Technology at IGN Best of 2008 Awards) and Crysis® 2 (awarded Best Shooter of E3 2010 and Gamescom 2010).

Crytek, Crysis and CryENGINE are registered trademarks or trademarks of Crytek GmbH in the USA, Germany and/or other countries. All other trademarks are the property of their respective owners.

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