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Submitted by marcbe on Mon, 11/17/2008 - 18:59.
Basically, a decision making tool, the virtual reality centers are now being used by the automotive and defense, as also various museums across India. The centers have attracted attention of CXOs in the healthcare segment, said M.M Prasad, general manager and head-India Business, Systems Integration Services, Tata Elxsi. A lot of people are involved at various stages before a product is actually launched in the market. For example, in the auto industry, an image is created, data is stored, and the image is then converted into 3D and circulated among the stake holders. Compared to past when people had to fly from distant places for meetings to discuss changes in design or other technicalities, virtual reality is enabling a lot of industries cut down on the travel cost. It enables a virtual touch and feel effect among stake holders. Senors are used to enable the experience. For that, an enterprise has to set up virtual reality centers at various sites, or alternately, employees can view the changes on their computer screens. So how is it different from the tele presence and video conferencing concepts? Said Prasad, You do not need any additional infrastructure. The data in VRs is used for decision reviews, and the products are also offered for a touch and feel, which gives the stake holder a real life experience. An example of the use of VR is its use in health care." The human body is zoomed in a 3D position. The surgeon conducts a surgery in a virtual mode, and then enters the actual operation theatre. It is the same as getting practical training before entering into a new venture. However, the concept is yet to gain traction in the healthcare segment in India. It has kicked-off with the automotive and defence verticals. Tata Motors and Ashok Leyland have already established the VR centers. Abroad, auto majors such as Honda are using the concept to cut costs. In defense, the concept is to train airforce pilots. Trainers use satellite data to enable pilots fly on real terrains, and target practice. The centers is used for ship building (design), submarine data (show and avalanche department in Chandigrah), and by the aeronautical agency in New Delhi, at present. [...]
Submitted by marcbe on Mon, 11/17/2008 - 18:56.
AVON, Conn., Nov 12, 2008 (BUSINESS WIRE) -- Magellan Health Services, Inc., the nation's leading manager of behavioral health care, hosted top virtual reality (VR) therapy and anxiety disorder expert Barbara Rothbaum, Ph.D., ABPP, today at the company's annual conference of its clinical and medical leadership team. Rothbaum, director of the Trauma and Anxiety Recovery Program and professor of psychiatry at Emory University's School of Medicine, pioneered the development of a virtual-reality based program to treat anxiety disorders--a program that is now also being widely used to address posttraumatic stress disorder (PTSD) in war veterans. Magellan is exploring ways to include virtual reality therapy as part of its treatment tools in managing PTSD for veterans. According to the National Center for Posttraumatic Stress Disorder, an average of 30 percent of war veterans experience PTSD, which can develop after exposure to traumatic events such as military combat and can cause flashbacks and bad dreams about the event, emotional numbness, intense guilt or anxiety, sleeplessness or other debilitating symptoms. While the military has used VR techniques in combat training for a number of years, only in the past 15 years has it been applied to the treatment of PTSD through Virtual Reality Exposure Therapy (VRET). "VRET uses a new medium to deliver exposure therapy, one of the most evidence-based methods of treatment for posttraumatic stress disorder," said Rothbaum. "The virtual environments used in this type of therapy are more than just multimedia. They're active experiences that immerse patients back in the situations in which their most traumatic experiences occurred so they can see, hear, feel and smell their surroundings. Each environment is tailored to individuals' personal experience so they feel as though they're re-living the event over and over again, but in a therapeutic manner. Through this process, they eventually handle the experience more adaptively and it becomes a less invasive part of their current lives," she said. VR therapy sessions take place in a therapist's office and require a head-mounted display with a position tracker, sensor and hand-tracker; a computer and monitor, headphones and a microphone. The patient sits on a raised platform with a bass shaker underneath that produces vibrations consistent with the virtual environment. In addition to the Virtual Iraq and Virtual Vietnam programs used with war veterans, experts have created environments ranging from a unique event such as the collapse of the World Trade Center to a much more common occurrence such as a motor vehicle accident, all to help individuals overcome PTSD.* [...]
Submitted by marcbe on Mon, 11/17/2008 - 18:45.
By Nivair H. Gabriel
Cross Reality, Dual Reality, X-Reality: all of these terms describe the recent work of an MIT Media Lab team to bring the virtual into the real and vice versa. So far, the X-Reality group has focused their attentions on Second Life; last year, its Shadow Lab project allowed the game's users to virtually check out real-life activity inside the Media Lab building in Cambridge. Later this month, the next X-Reality project goes live — and they've got big, wormhole-tunneling, reality-crossing plans for it. Group leader, MIT Professor Joe Paradiso, and his students are installing 45 "Ubiquitous Sensor Portals" in the Media Lab building. Each of these portals has a touchscreen, camera, and array of sensors that are wirelessly connected to the active Second Life universe. Through these portals, Second Life users can interact with real-life people, and real-life people can enter and experience Second Life without even having to download the software. As the group itself puts it on their Media Lab project page, in this way "events in the real world drive phenomena in a virtual environment that is unconstrained by time, space, or the constraints of physics." Sounds like the best kind of futurism to me. Forbes.com quotes Paradiso on the nature of the Second Life portals: "These devices are designed to be like wormholes that let you tunnel through to a second reality," says Paradiso. "Second Life is detached. We're tying it into the real world." X-Reality group member Josh Lifton, the mind behind the Shadow Lab project, offers plenty of application ideas for such technology: Lifton argues that the "Shadow Lab" setup could be expanded to a more complex scenario like a building's emergency response system. In a fire, for instance, responders could map out the building's temperature and even find inhabitants in the virtual world before risking their lives in the real one. Paradiso offers the more prosaic example of a factory floor outfitted with ubiquitous sensors that lets any executive monitor its manufacturing in the virtual world. [...]
Submitted by marcbe on Mon, 11/17/2008 - 18:06.
A school installs a virtual reality studio to bring studies into the 21st Century A Bournemouth girls school has started holding "virtual reality" lessons - with life-like studies including a tour of the Mount St Helens volcano. Avonbourne School has installed a virtual reality studio for the studies, which include wandering through a virtual Tudor town. The studio is part of the school's new £750,000 creative technology suite, funded by Bournemouth Borough Council. Headteacher, Debbie Godfrey, said schools need to respond to change. "It's wonderful, a wonderful opportunity," she said. "The world is changing and we need to respond in how we are educating our young people today." One Year 10 pupil said: "It's really exciting because you can go and see nearly anywhere in the world." The creative technology block also includes a video conferencing centre, a projection room and a laptop suite. Story from BBC NEWS: Published: 2008/11/15 15:45:00 GMT © BBC MMVIII
Submitted by marcbe on Mon, 11/17/2008 - 12:14.
IEEE Symposium on 3D User Interfaces 2009 http://conferences.computer.org/3dui ##### Call For Posters and Demonstrations ##### - Posters due: November 26, 2008 (extended). - Demos due: December 26, 2008 (extended). See below for more detail. ##### Posters ##### The 3DUI Symposium invites posters within the scope of three-dimensional Poster submissions should also be in the form of a one or two page Your poster should be submitted through the submission web site in PDF Submission Page: http://www.precisionconference.com/~vr December 19, 2008: notification to authors After acceptance poster authors are expected to prepare the final For more information, please contact the 3DUI Posters Chairs. 3DUI 2009 Posters Chairs: ##### Demonstrations ##### The 3DUI Symposium invites research demonstrations within the scope of Accepted demonstrations will be invited to participate in an exhibition Accepted demonstrations will be presented during the 3DUI 2009 Symposium, Demonstration submissions should be in the form of a one page PDF Your manuscript should be directly emailed to the 3DUI 2009 Demo Chairs: In the email, you should also discuss the following setup requirements Demonstration submission due: December 26, 2008 (extended). December 29, 2008: notification to authors After the submission due, venue and publication space cannot be For more information or to submit a proposal contact the 3DUI 2009 Demo 3DUI 2009 Demo Chairs: ----
Submitted by Tracee Friess on Wed, 11/12/2008 - 09:33.
Virtual Reality Center provides tools online The Virtual Reality Center (VRC) at Wichita State University's National Institute for Aviation Research (NIAR)performs interactive visualization and simulation for design decision and collaboration in areas such as conception, engineering, certification, manufacturing and marketing. The lab’s website has several resources available for download including a video demonstrating VRC’s full immersive simulation capabilities and an interior configurator. The video shows manager Fernando Toledo using the VRC’s head-mounted display, manipulation gloves and optical and electromagnetic motion tracking systems to perform a virtual assembly and disassembly of aircraft parts in real time. Using the 3DVIA Virtools interior configurator, users can interact with a virtual aircraft interior to select and change the aircraft’s carpet, seat upholstery, wall color and wood finish in real time. Other downloadable resources include a VRC information sheet, research papers and tutorial presentations on various VR capabilities. For more information about NIAR’s Virtual Reality Center visit the website at http://www.niar.wichita.edu/vrc or contact Fernando Toledo (316) 978-8333.
Submitted by marcbe on Thu, 11/06/2008 - 09:06.
NewswireToday - /newswire/ - Santa Barbara, CA, United States, 11/05/2008 - Vizard VR authoring toolkit synchronizes up to 32 rendering CPUs via network cluster. Adapting 3D simulations to CAVE rendering clusters takes minutes instead of months with the VizSim industry's favored 3D interactive content creation toolkit Vizard from WorldViz. "With the rapidly increasing demand for high-fidelity 3D visual simulations comes the need for render solutions supporting multiple viewports controlled by CPU clusters", explains Peter Schlueer, President of WorldViz. "The advantage of Vizard's cluster tool is that the entirety of a simulation is synchronized automatically ¨C and we mean everything from the low-level gen-locking of the networked machines to maintaining a dynamic scenegraph including content as complex as real-time human mocapped avatars. Conventional simulations can be converted to cluster deployments in a matter of minutes, an exercise we routinely demonstrate at tradeshows and webinars." With Vizard and its cluster rendering capabilities, VizSim professionals have a powerful 3D prototyping tool at their fingertips, supporting any visual display system from simple 3D screens to stereo head-mounted displays, power walls, 3D projectors, and six-sided CAVEs. Vizard also natively supports most real-time motion tracking systems, data gloves, haptic devices and 3D sound systems. Your existing CAD data libraries can now be easily imported into Vizard and optimized for real-time use at the same time. [...]
Submitted by marcbe on Thu, 10/30/2008 - 09:28.
CEDAR RAPIDS, Iowa (October 17, 2008) - Rockwell Collins, Inc. (NYSE: COL) today announced its intent to acquire SEOS, a leading global supplier of highly realistic visual display solutions for commercial and military full flight simulators. Terms of the agreement were not disclosed. After completion of the transaction, SEOS will operate under the Rockwell Collins name and will become part of the Simulation and Training Solutions organization. "We are pleased to bring SEOS' expertise and excellent customer affinity to Rockwell Collins. Their state-of-the-art displays, coupled with our industry-leading image generators, create a fully integrated visual system that is truly greater than the sum of its parts," said Rockwell Collins Chairman, President and CEO Clay Jones. "The addition of SEOS' innovative displays to our simulation and training offering further enhances our ability to deliver a highly realistic training experience to our commercial and military customers." "SEOS has enjoyed a wonderful 24 years as an independent company within the simulation industry - but we now feel that for the benefit of our customers and staff, we need a strong partner to take us to the next level," said Owen Wynn, executive chairman of SEOS. "Rockwell Collins is the perfect choice because of the wonderful synergies between the two companies. We are all extremely excited about the prospects of working together in the future." The transaction is expected to be completed in about 30 days and is subject to regulatory approvals. The acquisition is not expected to have a material impact on Rockwell Collins' fiscal year 2009 earnings. SEOS, which has 150 employees and is headquartered in West Sussex, U.K., provides complete design, development, production, installation and support services that are used worldwide in simulators for military and commercial flight, air traffic control, marine and surface transportation. The company has established a worldwide reputation for supplying innovative, high quality, cost-effective display solutions. Rockwell Collins (NYSE: COL) is a pioneer in the development and deployment of innovative communication and aviation electronic solutions for both commercial and government applications. Our expertise in flight deck avionics, cabin electronics, mission communications, information management and simulation and training is delivered by 20,000 employees, and a global service and support network that crosses 27 countries. To find out more, please visit www.rockwellcollins.com. This press release contains statements (such as projections regarding future performance) that are forward-looking statements as defined in the Private Securities Litigation Reform Act of 1995. Actual results may differ materially from those projected as a result of certain risks and uncertainties, including but not limited to the risks inherent in the integration of SEOS into Rockwell Collins. Contacts: # # # RC-NR-05
Submitted by marcbe on Thu, 10/30/2008 - 09:25.
The OpenGL 3.0 and GLSL 1.30 Windows drivers version 178.25 and Linux drivers version 177.61.02 are available via the links below. Note for Windows users only: To enable/disable OpenGL 3.0 features, please use the latest nvemulate tool. OpenGL 3.0 Beta Driver Release Notes You need one of the following graphics cards to enable the OpenGL 3.0 and GLSL 1.30 functionality: Desktop One-channel (RED) and two-channel (RG) textures OpenGL 2.1 extensions: Linux support - OpenGL 3.0 and GLSL 1.30 functionality support between the Linux and Windows releases are identical.
Submitted by TrianGraphics on Tue, 10/28/2008 - 09:49.
Official Press Release TrianGraphics releases DBGS Trian3D Builder 2.1 with new Airport and Berlin - October 15, 2008 TrianGraphics GmbH today announces the release of the new version 2.1 of Trian3D Builder's new version 2.1 comes with a surprising multiplicity New Features: The modifier concept has been further enhanced for higher complexity of "The flexibility of Trian 3D Builder makes it unique on the modelling Antycip Simulation, a subsidiary of ST Electronics (Training & Airport Module: The Airport Module enables the user to import and generate complex The airports are generated automatically with full lighting, markings, Various types of approach lightings, edge lights and runway light The Airport Module is delivered with a continuously updated database of Roads Module: The Roads Module offers the generation of advanced roads from profiles TrianGraphics GmbH Company TrianGraphics was founded in 2004 and is based in Berlin, Germany. Product Line Trian3D Trian3D Builder is a tool for the automated generation of georeferenced Contact For any further information please feel free to contact us. Stephan Kussmaul |
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